Thoughts on Mid Game
Once you have a lead, if you lose it, the match will likely go from 4/1/2 to 7/7/15 by the end. Play smart, look at the enemy's items to see if they are counter building with items like slowing hex, silence wave, curse, counterspell,etc. Consider picking up Dispel Magic or baiting out these actives with Riposte, above all, BUY WARP STONE, this item DOES disable with Slowing Hex, but this will allow you to keep some tank with bullet resist, use it to close distance with literally any of his abilities, or movement to escape. If the enemy team is competent, they will do what they can to pick you off, do not give them that opportunity if you notice it happen once. While I prefer fighting and ganking during this part of the game, I have had my fair share of doing the dirty work of pushing walkers and urn while everyone else gets to have fun. HOWEVER, if you see a late game carry on your team (Victor, Wraith, etc) and they need help, your job is to ensure their survival because when you fall off at 35ish minutes, there is nobody to pick up your momentum and the enemy team will likely come back. Sometimes it is better because of the amount of pressure you apply while also forcing the enemy team to stop you, if it is just one person then you are in the best case scenario possible, 1v1 with Apollo is a match made in heaven, they fight, you win, you push, etc. Farm souls through side lanes pushing or farming the enemy team, it depends on all factors mentioned in early game and more. When I say facilitate your gun carrys you should make sure they are safe and able to get jungle camps on your side of the map, steal the enemies as much as possible to prevent their gun carrys from getting ahead. Apply pressure however you can and do whatever you can to make sure your team carrys come out on top.0 items