Thoughts on Apollo's Gameplan and Playstyle
I will try to keep it brief! THIS IS NOW UPDATED TO 7/24/2026. In the EARLY GAME, you have the ability to create map pressure in somewhat (and currently) unconventional ways as Apollo, that is ganking BEFORE your guardian or the enemy’s falls. The cost of creating this early map pressure and presence is that you will potentially fall behind in souls and potentially get your lane partner killed if you leave to gank at an inopportune time. However, there may be times when it isn’t possible to gank, it may be better to sit in your lane and farm the lane and the enemy, you should be poking them down and oppressing the enemy lane. With the regen changes made a while back and the damage numbers on Sigil being changed, this is more difficult but not impossible if you have another lane bully as your duo. This character thrives on diving and cleaning up kills AGAIN, getting kills will not gain you many souls but lots of map pressure, ensure that you are farming when you can to maintain relevance and lethality; this extends beyond Trophy Collector stacks, you need more than just those, do not shy away from grabbing a wave or two on a side lane. COMMUNICATE with your team, I cannot repeat this enough, if you do not have a microphone, you need to spam ping. I have a microphone and I both ping and say it at basically the exact same time so that my teammates understand my intentions. You will fall behind severely if you are not grabbing kills, taking lanes or guardians, and taking small/medum jungle farm or boxes. Rifts are a lot more brawl-centric, do not shy away from these fights, if you think you can help win it, be there, but do NOT force them, you need your team. DO NOT DIE, it is important to say this because your soul count may not be the highest but dying will set you back even further. In MIDGAME (post Boundless Rush), this is your time to shine, fight, help with objectives, try to initiate objectives, and siege walkers with others. Let gun carrys farm if you have any, they will be the primary carry once late game comes. If you have a bunch of malcontents (Apollo's words not mine) on your team, then buy more spirit and become the mid-game/late game carry. In LATE GAME, if all goes well, you should be a tanky lad with good damage that can help maintain some relevance in the teamfights but do not get overconfident and do not get picked and take advantage of opportunities you find in the fight.0 items