Category 11
失道 — Fiend loses three ways and all three are his hand. First is punching without stun. Fiend sees man, fist is heavy, Fiend walks up. Man is not stopped. Man parries. Fiend is on ground, stunned, in middle of everyone, with no charge and no ball, and nobody is coming, and the man who parried is telling his friends about it. Fist is only for stopped man. Awake man is for ball and gun and storm and never fist, not even when he is low, not even when he is alone, not even when it would be very funny. Especially not then. Second is going in without team. Fiend touches everyone. If there is nobody to touch, Fiend touches nothing. Ball with one man in it is small ball. Storm over empty street is only rain. Fiend alone is Fiend with every eye on him and no friend pulling them off, and five enemy who have all been waiting for exactly this, and one Counterspell, and four things to block. If team is not there, Fiend is not there. Fiend is walking, farming, waiting for map to give him a fight worth arriving at, and map always gives one if Fiend is patient, and Fiend was taught patience by a rope. Third is ball in wrong place. Ball where man was is ball on empty ground. Ball where man is going is ball on stopped man. Watch feet. Feet say where he is running. Feet do not lie, mouths lie, feet do not. Put ball there. Ball is also not too early. Ball before charge is ball he walks around. Charge, then ball, then edge. First and third are choices, and next time you are choosing better, and there is always a next time, because Fiend does not stay dead, this is established. Second is not choice. Second is sign. Sign says, look at map, find friends, go. Sign is not asking.0 items