Category 11
MID GAME - IMPROVED COOLDOWN, COLD FRONT AND MYSTIC SHOT ARE THE BREAD AND BUTTER OF YOUR EARLY MID GAME. GO IN WITH 2-1, BURST HS WHEN THEY ARE KNOCKED UP, POP COLD FRONT, CHASE THEM DOWN WITH YOUR GUN, 3 ONCE YOU GET LOW. COMBINE THAT WITH YOUR 4 AND YOU'LL BE ABLE TO KILL ANY SQUISHY CHARACTER INSTANTLY. ONCE YOU HAVE 1 AT T3 WITH WITH RAPID RECHARGE, SUPERIOR STAMINA AND IMPROVED BURST, YOU HAVE REACHED YOUR MID GAME SPIKE. START ROAMING, SHOVE WAVES, KILL CAMPS AND MOST IMPORTANTLY LOOK FOR ISOLATED TARGETS YOU CAN EITHER SLAM COMBO OR CHARACTERS YOU CAN CHASE DOWN. YOUR CHASE POTENTIAL IS THE BEST IN THE GAME AS YOU CAN EITHER GET INSANE HEIGHT AND SLAM THEM TO DEATH (EVEN BETTER NOW THAT YOU CAN CONTROL YOUR SLAM MID-AIR) OR YOU CAN CHASE AND KEEP CLOSE TO THEM WHILE USING YOUR GUN (VERY UNDERRATED, ESPECIALLY IF YOU LEAN MORE TOWARDS THE ORANGE ITEMS IN THE EARLY MID GAME). THE WAY YOU PLAY MID GAME TEAMFIGHTS (IF THERE IS NO STRAGGLERS TO CATCH) IS TO GET HIGHGROUND, TRY TO GET BEHIND THEM WITH YOUR MOBILITY + SUPERIOR STAMINA, ULT AS MANY OF THEM AS POSSIBLE, THROW THEM INTO YOUR TEAM, SLAM, COLD FRONT, 2 ABOVE THEM AND INSTA HEAL TO MAX WITH 3 (ASSUMING YOU HIT 2-3 OF THEM). ADDED REACTIVE BARRIER TO ONE OF THE EARLIER ITEMS TO GET BECAUSE OF THE AMOUNT OF CC CURRENTLY IN THE GAME, GREAT INTO A LOT OF THE HEROES YOU USUALLY RUN INTO. ALSO ADDED WARP STONE EARLIER SO YOU HAVE BETTER ESCAPE / ENGAGE, JUST MORE FREEDOM.0 items