Tips!
Pocket has a lot of interesting interactions that make their kit flow even better than one could expect. To begin, I will start with BASIC tips that don't require items! Basic Tip #1: Barrage maintains momentum when used, this means that when exiting a zip line, using Barrage can carry you very far almost like a carpet bomb attack. Basic Tip #2: Similar to Basic Tip #1, your cloak also maintains momentum when teleporting to it, so a dash-jump or some sort of movement before teleporting to it feels nice (and cool!). Basic Tip #3: A sneaky little trick you can use situationally is to light melee after leaving your Satchel, the enemy will likely not suspect it and it's nice extra damage. Basic Tip #4: This is a more recent change but very useful nonetheless for hitting your Barrage, you can use Stamina while mid cast of Barrage! This can be in the air or on the ground, really good tricks also involve rolling off a rooftop and then airdashing to use two Stamina. Stamina Mastery also synergizes as it gives you more dashes in the air! Basic Tip #5: This is a rather obvious one to some but Pocket's Satchel-Cloak combo is very unique as you are able to throw the Cloak, enter the Satchel, and then tp to the Cloak and you will exit the Satchel at the Cloak's position, a very good way to deal basically unavoidable damage to an enemy you are chasing. You can also do this vice versa if an enemy is sitting next to the Satchel and you are cloaking out, if you want to play it risky, exit the Satchel then tp. Basic Tip #6: Pocket's Damage Amp from Barrage affects EVERYTHING in their kit this includes Actives, Abilities, Melee, and Gun Damage, uniquely, while Pocket has at least one stack of Damage Amp, they can do Sinner's Sacrifices in three hits! Basic Tip #7: A lot of Pocket's versatility comes from how each ability can flow into one another! This importantly means that if you need to use Affliction without Damage Amp, that's okay because Barrage will apply the amp to targets already afflicted after your barrage gives amp. This is essentially allowing Pocket to use abilities in whatever order and still be rewarded. Basic Tip #8: While casting Barrage, you can throw out your Cloak and it will not cancel your Barrage, allows for some interesting nuke combos such as Barrage > Cloak towards target > Satchel after Barrage > TP to Cloak and all abilities will hit the target. Important note! You can teleport to Cloak mid-Barrage cast! THESE NEXT TWO TIPS ARE THE MOST IMPORTANT READ THESE. Basic Tip #9: When Pocket is out of ammo entirely, Satchel will automatically reload their entire gun, you must be out of ammo entirely for this to work. Basic Tip #10: Affliction affects objectives! Use this on Walkers when split-pushing to shred it if you need it. Basic Tip #11: Pocket can parry while casting Affliction, very useful for diving guardian and you wanna hit all the enemies, guardian, and disable it!0 items