易得的地
“You may advance and be absolutely irresistible, if you make for the enemy's weak points; you may retire and be safe from pursuit if your movements are more rapid than those of the enemy.” The mid and late game are the same. Spend most of it in 易得的地 , or facile ground. You will become a true warrior after mastering 三人組; Heaven, Earth, and Humanity. Use this knowledge to push up close to walker without actually going to walker, exist on the precipice of the jungle without going too deep, and look for an isolated hero. It is here a weak warrior is separated from a strong one. “All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.” Recognize the number of enemies you face, and do not engage if there are more than two. Retreat if there are more than four, but stay if a third comes for reinforcements. Focus one at a time and ignore the rest. The combo you will use to engage the enemy warrior is as follows: Riposte, heavy melee, sigil, and then advance. On weaker heroes, you may be able to use your ultimate instead of the advance. After engaging in battle, use cooldowns as they arise and continue to focus whoever was last stunned by riposte. So much for mid game.0 items