1. Investment Spikes Buy Items in the 4.8K Categorys until we reach the Spirit & vitality 4.8K Spike. Once we get our 4.8k Spirit Spike our All In (Scorn, Combo, Coldfront, Burrow/Unburrow, some M1s, Scorn) does ~1.2K+ dmg, choose your Targets accordingly to guarantee Kills. Rushing Spirit Spike can work out great if you are winning your lane, otherwise its more reliable to get our Vitality spike first (2.5K HP at 9 Boons vs 1.5K HP at 9 Boons going Spirit first). Choose your Items depending on Game State and Enemy Teamcomp. Annotations line out when and why an Item is good. 2. Carry vs Utility In a SoloQue Environment Mo & Krill is best played as a Tempo Carry that is able to farm incredibly fast in the early midgame because Burrow lets us enter Tunnels and travel between neutral Camps icredibly fast. As long as were not getting behind in Farm we should focus on the Carry Items. If were 4th-6th in Farm in the Team, picking up Tank/Utility Items may have more impact on the Game by Supporting your Carries & Interrupting/Catching the Enemy Carries. 3. Ability Order We are trying to max our Burrow first,so we can farm/box/roam/escape faster. After Burrow we will get T3 Scorn if we are decently farmed. Else we can either max Combo or Sandblast if the enemies have many M1s. Do not sleep on the Sandblast max, especially with Superior Cooldown & Duration 4. Tankbuster dmg Threshold W.I.P
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