GUIDE ON USING ECHOSHARD FOR THIS STARTEGY - Echoshard as an item on Abrams is usually a late game consideration when you've already maxxed out your sustain and damage and don't really know what to do with your souls, so most people get an extra shoulder charge because quite frankly, It's the bestest most funtest ability in his whole kit. This build expands on this idea by making it an early game rush item whosee whole purpose is 1 - Getting your teammates out of hairy situations by offering a lengthy approx. 5 second stun + 2 Heavy melees worth of damage + Huge displacement of the enemy that you decide percisely where the enemy ends up and 2 - an escape method by offering 4 dashes worth of movement when using shoulder charge THAT CNANOT BE SLOWED DOWN! Slowing hex can cripple you by disabling this - BUT NOTHING CAN SLOW THE SPEED OF YOUR SHOULDER CHARGES AT ALL! (Except for a few nieche interactions that I'm too lazy to mention). This build does not sacrifice damage nor sustain, you'll get the best of all worlds just some earlier than others, you'll just need to know how to use Echoshard right to compensate for the delay on your sustain - Because the damage and mobility it offers makes up for it, big time. I've been playing this build for almost 200 games now - and it requires some sick and demented mentality to pull off, but once you do pull it off, it'll never stop working.
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