YOUR GAME PLAN
Aim your pillow to reduce your cooldowns (either on players or NPC's) or to briefly stifle enemy movement. You can do damage with it, but it is utility before it is a damage dealer in this build. I don't like spamming helpers on troopers in lane because it gives enemies 50% more souls, but it is useful if you want to gather boxes during laning without leaving your buddy completely alone. After that, use your little buddies to steal ENEMY farms (boxes and sinner's alike), toss them on the trooper with a flag to create easy map pressure, and spam active items while possessing your buddies so they do all the hard stuff for you. When you get Heroic Aura, it's handy to place two helpers on a wave, possess a trooper, pop the aura, and move on. How you traverse the map is up to you. I like to use the tunnels to constantly move between the two side lanes so it's harder for the enemy to keep up with your map pressure. Anyway, Torment Pulse allegedly does damage according to the charts, but it really doesn't feel like it, so I say late game you want to do support and utility, especially with the resistances you grant allies. But there's one problem: the game doesn't keep track of that anywhere, so it's pretty hard to gauge how much impact you have. You'll have to take my word that you are influencing fights and map control substantially, it's just hard to tell. With that out of the way, did you know your 3 also lets you steal the 5-minute buffs and your 4 goes through walls?0 items