Category 6
心法 — Before beginning, you are reading this. You are monk now. Monk is not for everyone. Before pillow, you are knowing map. You are knowing when sinner is returning. You are knowing when spawner is filling. You are knowing bridge buff timing without looking at clock. If you are not knowing these, you are not monk. You are person with pillow. This is different thing. You are moving always. Standing monk is dead monk. Monk who is stopping to think is monk who is already dead. You are punching from around corner, because corner is friend of monk. You are baiting parry, then not attacking, then attacking when hand is already swung. You are arriving from above, because enemy is looking forward. Enemy is always looking forward. Enemy is never looking up. This is gift and you are accepting gift. You are not using stamina when you are not needing stamina. Wall bounce is free. Heavy melee is moving you also. Monk with melee charge is having reach, so monk is travelling with reach. Stamina you are saving is stamina you are having when enemy is finding you. Build is having two outcomes. There is no third outcome. Either enemy is being obliterated and is not knowing how to stop it, because they are denying gun and you are having spirit, they are denying spirit and you are having gun, they are denying both and now they are having no items left for hurting you. Or game is stalling, everyone is reaching full build, and now you are putting down pillow and picking up gun because pillow alone is no longer enough. Monk is not having middle result. Monk is accepting this.0 items