Category 12
備戰 — Build is decided before game. Queue is full from top to bottom, and you are not touching queue once game is starting, because queue is decision that is already made by Beggar who was thinking clearly, and Beggar in game is not thinking clearly, Beggar in game is thinking about alley. You are buying and you are leaving. You are never standing in shop with menu open like tourist reading map. Every second in shop is second Beggar is standing still, and Beggar standing still is Beggar who is seen, and Beggar who is seen is not Beggar anymore, is only girl with knife and a shopping problem. You are seeing other Haze sitting at base, scrolling, wondering. That Haze is losing souls per minute while wondering. That Haze is losing camp that is respawning without her. Do not be that Haze. Beggar is deciding once, before game, and never again. But queue is only for build. Counter is not queued. Healing is not queued. Counter is about enemy, and enemy is not existing before game, so counter is only thing you are deciding while alive, and enemy is deciding it for you if you are watching. Enemy is hooking, counterspell before you are wanting to, earlier than feels right. Enemy is stunning, indomitable. Enemy is flying, knockdown, because enemy in sky is enemy knife is not reaching, and enemy knife is not reaching is enemy who is not sleeping. Enemy is bursting, metal skin, for the seconds you are standing over sleeping man with nowhere to go. Enemy is slowing, dispel magic, and you are buying it before slow is landing, not after, because after is too late for beggar with no smoke. Beggar is looking at enemy team at loading screen and is already knowing what is going in bowl and what is staying out. Beggar is thinking about enemy. Beggar is not thinking about shop. Shop is done before game. Alley is waiting after. Enemy is walking into it now.0 items