This build relies on a hit and run playstyle using shields + cooldown for effective engage HP and Fortitude to recover while you run boxes and take enemy jungle. Mo does not need a lot of souls to be effective, and with good team coordination he doesn't need damage either. Dip in, dip out, use ult off of cooldown and just be a general menace who is hard to catch and hard to kill.
This build relies on a hit and run playstyle using shields + cooldown for effective engage HP and Fortitude to recover while you run boxes and take enemy jungle. Mo does not need a lot of souls to be effective, and with good team coordination he doesn't need damage either. Dip in, dip out, use ult off of cooldown and just be a general menace who is hard to catch and hard to kill.0 items