Build ID: 2425 - copy and import it in the Deadlock shop
Description
3 - 3 - 1 then Max 1 -> 2 -> 3 -> 4 (taking 1 point in each skill and a second in your ult as it becomes available)
Disrupt the backline, Punch stuff and Get out.
Lane Items
Get Sprint just before roaming5 items
Situational Lane Items
Buy these to stay in lane if needed3 items
Core Items
Charge/Pulse let you farm jungle efficently14 items
Late Game Addons
Use Curse/Hex to deal with hard to kill enemy carries (Infernus, Pocket, Etc)6 items
Skill Order
Start 3 - 3 - 1, One point in 2, Two points in 4, and Max 1 -> Max 2, finish as desired.0 items
Early Game
Abrams is really hard to kill early game, his 3 gives him tons of regen which makes living during laning phase easy. Try to play close to the creeps and duck in and out of cover going for melees to secure last hits. He does a ton of melee damage early so use that to harass if the enemy team gets too close. Ideally start roaming once you get your sprint boots and kill the enemy tower.0 items
Mid Game
After laning you should be looking to gank other lanes and secure towers. Once you get your tormenting pulse farming creep camps becomes easy. Ideally look to gank squishier heroes, combine your max'd out 2 with a heavy melee and watch the other team melt away. Your goal should be to either disrupt the enemy backline during teamfights buying your teammates space, or help peel for your backline if they are getting dived. Ideally let your team know when and where you are going.0 items
Late Game
Late game you start to fall off a bit, you should still be fairly hard to kill, but usually I like to lean into items like Curse to shut down an enemy Infernus, Wraith, Haze, etc that has gotten really farmed.0 items