Stalker's Mark
There are a few important things to consider about stalker's mark. Be patient. If you do not need to teleport to somebody immediately, then don't. Attempt to save your teleport for when they're actually about to escape, such as after they use a movement ability, or until they are very low health. The teleport is your most reliable way to guarantee a kill. Do not waste it until it will actually be helpful in that goal. You can very often get away with a light melee immediately after teleporting, which is effective even in the air, but please don't get parried and look like an idiot. People will always fear your teleport during stalkers mark (which sometimes causes them to play more passively), but you can still use it in surprising ways. For example: Use it to guarantee a silence on someone with rend. Disengage from a dangerous fight and then teleport back in if you can secure the kill afterwards. Use it to dodge certain abilities/melees if you're out of options (this can genuinely save your life). Stalker's mark can be used on the rejuvenator by the way. You can also stalkers mark to troopers and jungle creeps for fast movement/rotations.0 items