Category 13
BILLY'S EARLY GAME: Billy's Early game is perceived as weak however it's much stronger than you think, Billy has the best light melee in the game, his rising ram + ult combo lets him chase down and follow gun carries like wraith and haze who rely on their elusiveness, additionally Billy can abuse and use some of the most OP, cheap conditional damage items in the game [-] In order to win more games you need to stop playing sporadically and have a structured and aggressive plan that's flexible depending on the game state [-] at 0:00 as soon as you zip to lane you need to move to either veil or the corner opposite of veil so you have an aggressive stance to damage troopers and have territory control, every wave spawns in 30 second intervals, your plan is to push the wave as fast until you have trooper advantage, that's the moment you can force a trade with your opponent and start chipping them, when the wave is pushed, look if jungle camps, Bridge buffs or boxes are about to spawn, Don't force a fight when the wave is pushing to you, you will eat a lot of creep damage for nothing. Every 30 Seconds see the timer and the minimap (look at it as much as you can when you can) and see what objective is going to happen, for example in 2:00 minutes the small jungle creeps spawn, at 1:30 you need to hard push wave to the enemy's tower so they are jailed into making a choice, either you have priority on the jungle camp and they take the wave that's on tower, or they lose creeps to defend their jungle, in closed spaces you are the strongest so you have good room to deal some heavy damage and start creating win scenarios for yourself, Remember that to start winning in deadlock, you have to force your opponent to make costly decisions, thus you intentionally make win win scenarios. If you are forced in a bad situation (low health or otherwise) dont worry about losing farm, as long as your lane partner doesn't do anything stupid its fine, you can heal in whatever way you can and let your lane partner get some solo souls. [-] BILLY'S MID GAME: As soon as you get Stalker you are practically full build, Play around two lanes and near the next objective, see the wave states, which team has priority on the wave; how many lanes are pushed in and how many enemies are on the map, If the lane is near the enemy walker i.e. and you know that only one player is going to catch the troopers, you can catch them off guard for a cheeky kill or if it's pushing on your towers you can clear two waves fast then decide if you want to roam, push or clear jungle until the wave comes back to your tower, clear jungle camps until the next wave moves where you can catch it or make an opportunity to roam with your ult. YOUR IDEAL PRIORITY SHOULD BE: Roam or Objective > Wave > Sinners > Jungle > Side or Mid Boxes, Push, Ideally roam 20 seconds before your ult is up for a better winning chance, but you can roam without it too.0 items